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The deck-building strategy remains satisfying and the new variety of challenges adds a roguelike replayability to obtaining the gold rank for each one. If the first Hand of Fate was an interesting but flawed proof of concept, Hand of Fate 2 is a fully realized version of that deck-building dungeon-crawler. Verdict : Hand of Fate 2 is a satisfying sequel and a meatier dungeon crawler, but still somewhat hampered by limited combat. It's a delirious fugue state of mourning; what happens isn't clear or consistent, what's real isn't always obvious.

It isn't flawless, either: breaking the fourth wall is an occasional distraction, and Caves of Al Dajjal is badly out of place. Despite this, its unconventional narrative, a string of thematically linked images, succeeds at bringing the player into Dujanah's life as she comes to terms with her powerlessness in the face of loss. Dujanah hurts. Her pain and anger are felt in a way many clearer, less ambiguous games can't match. Verdict: This journey through a dreamscape of loss and absolution is unique, if a bit uneven at times.

It's a got a dazzling and beautiful setting, lots of enjoyable systems for mischief and mayhem, and has just the right amount of diversions and distractions to keep you busy without ever feeling like busywork. The extra year Ubisoft took with Origins didn't result in a completely new and novel experience, but it did provide one of the best games in the Assassin's Creed series.

Verdict: A brilliant setting, new systems, and familiar features blend together for a strong prequel to the Assassin's Creed series. The New Colossus is fun and funny—a decent successor that's not just more of the same. Verdict: Gorgeous guns, a glittering universe, and a great port. Destiny 2 is an endgame away from true excellence.

The sights and sounds of every encounter, from the death knight dragged down by skeletons to the metallic CLANG when Calibretto punched a baddie, always made me smile. The comic's characters translated wonderfully to a game and the old school '90s JRPG combat is uplifted into something beautiful, complex, tense, and compelling.

What you end up with is a thoughtful tool for presenting ideas around death. Verdict: An approachable and thought-provoking meditation on life's only certainty. You may also find everything outside of the combat a little too familiar if you played The Stick of Truth. Otherwise this is a streamlined, imaginative, and enormously entertaining game.

Verdict: A slick RPG with superb tactical combat, a detailed world to explore, and a gleefully crude sense of humour. Almost everything has been improved, here, yet it still feels like a classic survival horror game, one infused with enough psychological horror to keep it feeling fresh.

Verdict: An intense and thrilling psychological survival horror sequel that improves on its forerunner in almost every way. The level design is constantly inventive, the characters are charming and memorable if very silly , and the basic act of running, jumping, climbing, and collecting colorful baubles never gets old. An uneven drip of credits don't make driving a '70 Chevelle in first person on a rainy track as the sun cracks through the clouds any less stunning.

It's the songbird of cars, the sublime ocean cliffside filling the car poet with wonder and respect. Not much respect for time or skill, but respect for cars at least. Verdict: Light performance problems and a poor loot box system can't quite distract from Forza Motorsport 7's accommodating difficulty, stunning beauty, and lavish racing options. Verdict: Not just for the masochists, Cuphead is a demanding but supremely rewarding modern 2D shooter that looks and sounds fantastic.

Underneath, a thumping top-down action game delivers sword-sharp combat, the familiarity of its design offset by the constant urge to simply stand still and drink everything in. Verdict: Dazzling, dangerous, and dripping in style, Ruiner is a superb, if short, whirlwind of cyber-violence and sightseeing.

Warhammer has gone in the opposite direction. We had one large-scale strategy game of turn-based campaigning and real-time battles in the fantasy setting of the Old World, and now a year later we get another, bigger one—with promise of a third still to come.

Verdict: A maximalist sequel that improves on almost every aspect of the first game. I can't stop regaling friends with my stories of heists gone bad or boasting about my flashes of brilliance in the heat of the moment. Heat Signature is brilliant at teasing these anecdotal threads out of a procedural universe.

Verdict: By making excellent use of its procedurally generated world and wacky gadgets, Heat Signature is a mission worth taking. Larian promised a lot, and it has absolutely followed through, crafting a singular game that juggles a bounty of complex, immersive systems, and never drops them. My favourite thing wasn't a mission or an individual section but the chance to see the world react to the events of Dishonored 2, and from a new perspective.

It frequently shines new light on characters from throughout the series. Verdict: Not as consistently intricate or surprising as Dishonored 2, but still a worthy epilogue that adds depth and atmosphere to the series' world. Verdict: Serious racing for serious racers. Extraordinarily convincing at each of the disciplines on offer.

The rumours are true: Sonic is good again. Verdict: A breakneck platformer that uses classic Sonic as a foundation for something fresh and exciting. If the rhythms of XCOM 2 feel stale now, the expansion does enough to shake things up, just expect a slightly slower pace as you systematically pull apart those new alien champions.

Verdict: The new classes and super villains are excellent, even if the expansion bloats the campaign a little. Verdict: It's like, how much more Nidhogg could this be? And the answer is none. None more Nidhogg. But if you want to be reductive, Rez probably isn't for you. Accept its big ideas and singular purpose, and it's like nothing else you've played.

What Rez does still feels remarkable, but only if you're prepared to meet it half way. Verdict: Like having a drunken conversation with a friend who really loves music, but it's a videogame and good. It's an uncompromising game that doesn't make apologies for its high skill ceiling, but isn't so exclusionary that only those with pristine reflexes can enjoy it. There's a quiet gracefulness to managing the Battle Medic's hoverpack, knowing when to toggle the hover on and off to conserve fuel. It's a treat to play an FPS where some of the roles demand more left-hand coordination than they do mouse aim.

Verdict: Nimble, graceful, and original, LawBreakers' movement sets it apart from other FPSes despite a few aesthetic weaknesses. Verdict: The turn-based combat isn't the best, but it's a delightfully written RPG absolutely packed with humor.

Beautiful art direction and rich, nuanced sound design bring the deep forests, frozen lakes, and ragged mountains of the Canadian wilderness to life. Technische Probleme mit Spielen. Bestellungen und Zahlungen. Konto und Website. Infos GOG. Deutschsprachiges Forum. Hilfe Technische Probleme mit Spielen. Einloggen Einloggen Konto erstellen Einloggen. Die besten Spiele — handverlesen. Eine Auswahl grandioser Spiele, von aktuellen Hits bis zu zeitlosen Klassikern, die man auf keinen Fall verpassen sollte.

Bei uns im Mittelpunkt: Du. Dein Spiel, deine Entscheidung. Du solltest die Dinge die du kaufst auch wirklich besitzen. Dein Profil. Deine Benachrichtigungen. Deine Freunde. Friends list is currently empty. Bleib mit Freunden in Kontakt. Tausch dich mit deinen Freunden aus und starte Spiel mit oder gegen sie. Lade doch ein paar Leute in deinen Freundeskreis ein! Online Offline. Dein Warenkorb ist leer.

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