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Do you recommend it? Final Fantasy XIV benchmark 3. Final Fantasy 7 takes full advantage of SGI-rendered graphics to create richly detailed city and dungeon scenes, as these shots from Square show. Of particular note is the attention paid to lighting anql shading effects, such as the glow of a neon sign or campfire, which give the graphics a sense of depth never before seen in an RPG. The artistry presented in these preliminary shots is a dramatic departure from the simple cartoonlike drawings of Square's Bit offerings, but given the quality of these scenes, it's doubtful if any gamers will complain about the new look.
Square has harnessed the PlayStation s polygon drawing capabilities for its battle engine, in which characters move and attack enemies in a 3-D setting. Based on what Square showed, the battle sequences can be viewed from various perspectives such as up close with the adventurers or from the enemies' point of view. The actual storyline remains a mystery, but it apparently involves a futuristic-styled city called Midgar. Of course, no FF story is complete without new faces. Square has revealed three: Claud, a partially armored fighter who packs a huge sword; Ealis, a female ally draped in pink who wields a staff; and Barett, a muscle-bound black man whose arms serve as formidable weapons in their own right.
Considering this game will be placed on two CDs, according to Square, gamers should expect a long, intricate adventure with many subplots and multiple endings. Final Fantasy VII is a deep, lush game that consumes you with a compelling story line. Unlike most games, Final Fantasy's story line is a major drawing card. The tale centers around a sword-wielding mercenary named Cloud Strife and a motley band of Earth-first revolutionaries called Avalanche who are trying to prevent the evil Shinra Corporation from draining their world's energy.
The unfolding of Cloud's tale is dramatic, sentimental, and touching in a way that draws you into the characters. To further that, Square didn't shy away from using lengthy dialogue boxes to convey heavy emotion. This bold use of precious CD space is impressive, but the flip side is that the storytelling is lengthy, involved, and definitely too dialogue-heavy for pre-teen attention spans. There are also swearwords and adult situations, but nothing more extreme than any night of prime-time TV viewing.
FFVII reveals Cloud's travails via a series of sometimes stunning polygon-rendered cinema scenes, excellently animated combat, and extensive character dialogue sequences. The background art in particular is out of this world, with fantastic structures, bizarre color schemes, and a Blade Runner -esque styling. At first, the luxurious backgrounds seem to clash with the character graphics, which are average-looking blocky polygons.
However, the animation does a wondrous job of melding subtle movements and mannerisms with the dialogue to bring the characters to life. Fantasy's combat definitely looks cool, as fighters bust their moves in slick, anime-style animation. There's also a nightmare's load of monsters that all sport unusual designs. A murderous living house, man-zapping plants, and a gross sewer king are just the beginning of FF's malicious roster.
Final Fantasy's gameplay rocks, thanks to a nicely crafted interface that's smooth, slick, and fun. While the action's basically menu-driven, you shuffle through the deck with ease to deal out spells and weapons attacks and cut deals for items and magic power-ups.
You also form parties, but here the characters in a party change according to events in the story. The combat system can be modified for turn-based game-play or an almost-real-time combat mode called Active Time Battle ATB. ATB, which allows enemies to attack you if you take too long to make a move, is a great technique that adds tension and randomness to the traditionally slow RPG fights.
Another slick combat highlight is the Limit attack system. If a character takes a sustained beating during a battle, a selectable special move becomes available. The Limit looks cool as it causes mucho damage, and each character eventually develops several Limit attacks.
You can also make your own Fantasy magic. Magic powers are fueled by Materia, which you must attach to your weapons and armor to make them potent. Materia exists in a variety of types which you must find or buy. Combining different Materia produces different effects, and part of FFVII's kick is experimenting with different combinations. If you'd like to unleash your imagination on a huge, rich video-game world for a few days, take this Final.
Any gamer looking for a good fantasy can end the search here. Gorgeously rendered 3D cinemas and excellent combat animation push the graphics quality beyond that of any other RPG. Even the sharply angled polygonal characters come alive thanks to sweetly subtle body movements. The New Age music is right-on for the overall fantasy atmosphere. Even though the effects are minimal, they're timely and cute. The menu-driven interface is excellently tuned, while the innovative Materia magic system lets you experiment to create custom spells.
Exploring a massive world, experimenting with spells and weapons, encounters with weird creatures, and a soap opera-ish story line are a kick and a half. FFVII has "classic" written all over it. Though it's only a short look, this game is already shaping up to be a veritable feast for the eyes. The game starts out in a rendered 3D world. As you progress, you fight enemies in standard turn-based combat just like the other games in the FF series , but the action switches back and forth between combat and 3D adventuring.
The graphics shine in the 3D areas. Lush, gorgeously illustrated matte-painted backgrounds give the game a real "Hollywood" feel. The fight scenes showcase some new work in polygonal programming, and the battles are smooth and flawless in their execution. The sounds are superior-unearthly bestial screaming is augmented by raving hip-hop background music. The sounds may be changed in the American version, but hopefully will still rock.
Fans of the series take note: So far, this looks like the best Final Fantasy game ever. Let's hope it arrives on our shores soon. However, the major shocker is that Square will not develop games for N64 at all! According to Square, the move to PlayStation came about because its game designers felt that they needed more data capacity than was available with ROM cartridges to bring next-generation RPG entertainment to fans.
By incorporating polygons, battle scenes should also become much more dramatic since they place the player into the fray as an active participant rather than an observer. For example, the battle scenes will feature changing viewpoints, including a look from the enemy's point of view. Composer Nobuo Uemat-su's soundtrack should also benefit greatly by going to CD with few data constraints.
The release of this killer title could very well tip the balance of power in the Nintendo-dominated Japanese market in favor of Sony. The changes that were revealed at a press conference in Square's new Honolulu development offices by Square president and Final Fantasy creator, Hiroshi Sak-aguchi, are said to be primarily aimed at making the game flow smoother to suit the tastes of action-hungry American A gamers.
The story of Cloud Strife's battle against the evil Shinra organization is, after all, an epic RPG--a genre wildly popular in Japan but relegated to niche status in America.
Naturally, translation from Japanese to English is a primary concern and Square USA has taken scrupulous pains to make the translation primo. The work is being done at the Square offices in Los Angeles, rather than in Japan, by American translators who are fluent in Japanese. This is to ensure that all the Japanese conceptual nuances are intelligibly communicated to American gamers. The action in these types of sequences has been tightened up for smoother gameplay. Also, casting magic in FFVII requires the use of specific crystals called Materia that must be fitted into slots in weapons and armor.
Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Steam. Languages :. English and 3 more. View Steam Achievements Includes 36 Steam Achievements. Publisher: Square Enix. Share Embed. Add to Cart.
View Community Hub. Saves can only be transferred between a maximum of 3 computers at any one time. Is there a better alternative? Should you download it? Highs Great storytelling PC-specific optimization options Game saves are automatically uploaded Comes with character boosters.
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